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The story so far

Introduction

Although the story started a while before the current section, it is pertinent to skip over much of the beginning for the sake of brevity. Little of it still matters as the only survivor of the original encounters is Pimlo, apparently the hardiest of the adventurers’ band.

The fall of Cedric

And so we begin with the death of Cedric the noble. Felled holding back a veritable swarm of ogres so his comrades at arms might live. The party, downtrodden rested in the nearby town of Resaca. There they encountered a potential ally, Galan, who tasked them with taking down a group of cultists who had been preying on the citizens of Resaca.

The party chased down band after band of cultists, eventually tracking a large group to Stonehenge, a location holding mystic connotation, surrounded by lies, rumours and little else. There they encountered Rupert Raim, Captain of the Pure Legion of the Occularium. A man sworn to science, logic and the destruction of religion.

Impressed by the ferocity and abandon with which the party dispatched the cultists, Captain Raim invited them to visit his homeland of Rahadoum, and its capital Azir. There they might join the legion and lend the swords to his cause. In return he promised them improved weaponry and assistance in bringing the fallen Cedric to rest.

With their new-found strength and fighting spirit honed by the battles against the cultic forces, the party tore through the ogres with verifiable ease, every last ogre was crushed and their ally buried alongside his treasured possessions.

Conscription
Now they had purpose the party set out immediately towards the seaside city of Bluehaven, notable for its large port and proximity to Riddleport, the city of cyphers. The two need not be considered unrelated.

There the party located the sailing vessel, Ilex, and its crew inside the Rusty Anchor, one of the few pubs with any sort of repute. They chartered passage to Rahadoum’s only dock, slightly north of the capital, at the very tip of Rahadoum.

Upon arrival, after being thoroughly inspected for all manner of religious items, the party were directed by one of the many guards towards the centre building of the city and the Order’s weapon-mistress, Lois.

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Welcome to your campaign!
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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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